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设置游牧国家 How to create a playable horde

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Hi, in this tutorial i will show you how to create a playeble horde in Medieal 2, like in barbarian invasion, sorry for my english

So we will work on:

descr_strat
campaign_script
descr_sm_factions (OPTIONAL)
descr_win_conditions (OPTIONAL)

The first file is descr_strat, here we must set our horde as playeble faction, i will use the mongol faction for this example. At the top of descr_strat we have something like this:
BEFORE
campaign? ?? ???imperial_campaign
playable
? ? england
? ? france
? ? sicily
? ? milan
? ? aragon
? ? moors
? ? portugal
? ? spain
? ? egypt
? ? venice
? ? normans
? ? zenghids
? ? byzantium
? ? turks
? ? cumans
? ? scotland
? ? hre
? ? hungary
? ? denmark
? ? russia
? ? poland
? ? novgorod
? ? papal_states
? ? pisa
? ? aztecs
? ? saxons
? ? emirs
? ? barons
end
unlockable

end
nonplayable
? ? mongols
? ? slave
end

we should insert mongols playeble, so:
AFTER
campaign? ?? ???imperial_campaign
playable
? ? england
? ? france
? ? sicily
? ? milan
? ? aragon
? ? moors
? ? portugal
? ? spain
? ? egypt
? ? venice
? ? normans
? ? zenghids
? ? byzantium
? ? turks
? ? cumans
? ? scotland
? ? hre
? ? hungary
? ? denmark
? ? russia
? ? poland
? ? novgorod
? ? papal_states
? ? pisa
? ? aztecs
? ? saxons
? ? emirs
? ? barons
? ? mongols

end
unlockable

end
nonplayable
? ? slave
end

Now, find the mongols lines in the descr_strat and you have something like this:
BEFORE
faction? ? mongols, balanced smith
ai_label? ? default
dead_until_resurrected
denari? ? 500000
denari_kings_purse? ? 25000

delete many lines, and create a faction leader, you must also give one region to mongols, but be sure that in game mongols will not have this regions, because you must simply insert a NON-REBEL CHARACTER in the same coordinates of the settlement, for example i give York to the horde, but at the coordinates of York i put an english general, in game this will cause that YORK WILL BE ENGLISH AND MONGOLS HAVE NO SETTLEMENTS :
AFTER
faction? ? mongols, fortified genghis
ai_label? ? default
denari? ? 100000
denari_kings_purse? ? 25000

settlement
{
? ?? ???level large_town
? ?? ???region York_Province

? ?? ???year_founded 0
? ?? ???population 2600
? ?? ???plan_set default_set
? ?? ???faction_creator england
? ?? ???building
? ?? ???{
? ?? ?? ?? ?? ? type core_building wooden_wall
? ?? ???}
? ?? ???building
? ?? ???{
? ?? ?? ?? ?? ? type barracks town_watch
? ?? ???}
? ?? ???building
? ?? ???{
? ?? ?? ?? ?? ? type missiles bowyer
? ?? ???}
? ?? ???building
? ?? ???{
? ?? ?? ?? ?? ? type hinterland_roads roads
? ?? ???}
? ?? ???building
? ?? ???{
? ?? ?? ?? ?? ? type temple_catholic small_church
? ?? ???}
? ?? ???building
? ?? ???{
? ?? ?? ?? ?? ? type guild_masons_guild masons_guild
? ?? ???}
}

character? ? Genghis, named character, male, age 30, x 344, y 234, portrait gen
traits EasternWarlord 3 , GoodCommander 2 , Bloodthirsty 2 , BattleDread 4 , StrategyDread 2 , PublicFaith 1 , Loyal 2 , ContentGeneral 3, Membro_Orda 1, GoodTaxman 3, CaptorDread 4, FactionKiller 4, Genocide 3, VictorVirtue 3
army
unit? ?? ???Mongol Bodyguard? ?? ???exp 9 armour 0 weapon_lvl 0
unit? ?? ???Khan's Guard? ?? ???exp 6 armour 0 weapon_lvl 0
unit? ?? ???Khan's Guard? ?? ???exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Heavy Lancers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Heavy Lancers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Heavy Archers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Heavy Archers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Horse Archers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Horse Archers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Horse Archers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Horse Archers? ? exp 6 armour 0 weapon_lvl 0
unit? ?? ???Dismounted Heavy Lancers? ?? ???exp 6 armour 0 weapon_lvl 0
unit? ?? ???Dismounted Light Lancers? ?? ???exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Militia? ?? ?? ?? ?exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Spearmen? ?? ?? ?? ?exp 6 armour 0 weapon_lvl 0
unit? ?? ???Mongol Infantry? ?? ?? ?? ?exp 6 armour 0 weapon_lvl 0
unit? ?? ???Dismounted Heavy Archers? ?? ???exp 6 armour 0 weapon_lvl 0
unit? ?? ???Dismounted Archers? ?? ???exp 6 armour 0 weapon_lvl 0
unit? ?? ???AS Rocket Launcher? ?? ?? ?? ?exp 6 armour 0 weapon_lvl 0
unit? ?? ???AS Trebuchet? ?? ?? ?? ?exp 6 armour 0 weapon_lvl 0

I have created only 1 army, but you can create more army, as you prefer.


To make a valid horde you must create a script that spawn in campaign some reinforcements army, IF YOU DON’T DO THIS, THE FACTION WILL NOT BE A CORRECT HORDE, so create this script(in campaign_script):
? ? monitor_conditions I_TurnNumber = 590
? ? spawn_army
? ? faction??mongols
? ? character? ? Aragibag, named character, age 30, x 342, y 232, family? ?
? ? traits LoyaltyStarter 1 , GoodCommander 2 , GoodAdministrator 1 , PublicFaith 4 , Loyal 2 , ContentGeneral 3 , ReligionStarter 1
unit? ?? ?? ?? ?Mongol Bodyguard? ?? ?? ?? ?? ? exp 1 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ?Mongol Heavy Lancers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? Mongol Heavy Archers? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
unit? ?? ?? ?? ? AS Rocket Launcher? ?? ?? ?? ?? ?? ?? ?? ?exp 0 armour 0 weapon_lvl 0
? ? end
? ?? ???terminate_monitor
? ? end_monitor

I have spaw the army after lots of turns (590), so the game will always see that there is a reinforcement army, and so the faction will be an horde forever in the game.

Now open descr_sm_factions and modify as your prefer the horde settings, this settings will works only when the horde will be reformed after capture and the lose some regions:
faction? ?? ?? ?? ?? ?? ?? ?? ?mongols, spawned_on_event
culture? ?? ?? ?? ?? ?? ?? ?? ?nativeindian
religion? ?? ?? ?? ?? ?? ???tengri
symbol? ?? ?? ?? ?? ?? ?? ?? ?models_strat/symbol_mongols.CAS
rebel_symbol? ?? ?? ?? ?? ? models_strat/symbol_rebels.CAS
primary_colour? ?? ?? ?? ?? ? red 244, green 231, blue 170
secondary_colour? ?? ?? ?? ?red 0, green 0, blue 0
loading_logo? ?? ?? ?? ?? ? loading_screen/symbols/symbol128_mongols.tga
standard_index? ?? ?? ?? ?? ? 8
logo_index? ?? ?? ?? ?? ?? ???FACTION_LOGO_MONGOLS
small_logo_index? ?? ?? ?? ?SMALL_FACTION_LOGO_MONGOLS
triumph_value? ?? ?? ?? ?? ? 5
intro_movie? ?? ?? ?? ?? ?? ???faction/minor_intro.bik
victory_movie? ?? ?? ?? ?? ? faction/minor_win.bik
defeat_movie? ?? ?? ?? ?? ? faction/minor_lose.bik
death_movie? ?? ?? ?? ?? ?? ???faction/minor_lose.bik
custom_battle_availability? ? yes
horde_min_units? ?? ?? ?? ?? ? 18
horde_max_units? ?? ?? ?? ?? ? 20
horde_max_units_reduction_every_horde 5
horde_unit_per_settlement_population? ? 250
horde_min_named_characters? ? 8
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture? ? 15
horde_unit? ?? ?? ?? ?? ?? ???Mongol Infantry
horde_unit? ?? ?? ?? ?? ?? ???Khan's Guard
horde_unit? ?? ?? ?? ?? ?? ???Mongol Foot Archers
horde_unit? ?? ?? ?? ?? ?? ???Mongol Heavy Archers
horde_unit? ?? ?? ?? ?? ?? ???Mongol Heavy Lancers
horde_unit? ?? ?? ?? ?? ?? ???Mongol Light Lancers
horde_unit? ?? ?? ?? ?? ?? ???Mongol Horse Archers
horde_unit? ?? ?? ?? ?? ?? ?? ?? ???AS Rocket Launcher
horde_unit? ?? ?? ?? ?? ?? ?? ?? ???AS Trebuchet
can_sap? ?? ?? ?? ?? ?? ?? ?? ?yes
prefers_naval_invasions? ?? ???no
can_have_princess? ?? ?? ?? ?no
has_family_tree? ?? ?? ?? ?? ? yes

We must only create the victory conditions for our new horde, the file is the descr_win_conditions
If you do all correct the faction will be 100% an horde like the horde that are spawned and controller like the IA.

As you can see you can sack a settlement and the continue without take the region





All horde events and message 100% works

http://www.twcenter.net/forums/showthread.php?t=465246


作者疏忽了一个地方,就是派系顺序
游牧国家要放在他城市被占领国家的后面,因为这样城市的控制权才是占领国家的
开局就能直接游牧
还有游牧国家必须有家族树,否则无法灭亡激活游牧
如果不给游牧派系设置开局城市将跳出
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